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JOAKIM BÖRJESSON

 TECHNICAL DESIGNER
MEMEMEME.PNG

MY RECENT WORK

MAJOR PROJECTS
SHIELD RUNNER
STEALTH AI
CARA
RESENT WORK
SIDE PROJECTS

SIDE PROJECTS

MINOR PROJECTS
ASTEROID ODYSSEY
OCCULT
LEVEL DESIGN
QUALIFICATION

QUALIFICATION

SKILLS AND KNOWLEDGE

INDIE

DESIGN

CODE

I've worked for about a year as an indie developer both as a contractor and as a full-time employee at a start-up company.

My work roles have been, programmer, lead programmer, all the while simultaneously taking on critical design assignments.

I started out when I was 14 making terrible roleplaying systems as I discovered D&D, the passion for roleplaying systems transferred into board games, tabletop games, card games, and later, video games.

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I've loved game design for as long as I can remember and getting to work with it today is a dream coming true.

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I always keep a few board games and roleplaying systems concepts and prototypes to work on in my spare time. 

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I have coded in C# for about 2 years. I didn't know any programming besides some basic data types when I started out those two years ago.

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The designer in me keeps my code easy to manage, read, easy to build on and I always try my best to make it designer-friendly.

UE4

LEAD

UNITY

I've used the Unity engine for almost all game projects I've been part of, as well as any personal projects.

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Recently I've created AI state machines, plug and play AI behaviors, modular systems for premade room generation, and juicing up gameplay systems.

 

I enjoy working in Unity a lot as its a very enjoyable engine to work in on smaller projects.

I've taken up the role of programming lead as well as being a part of the core design team, I've also directed level design and assisted in it.

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Working in start-ups lets you wear many hats but being a leader is always a hat I strive to wear.

I have basic knowledge of the unreal engine 4 as I've worked in it during a 10-week prototype as well as using it while practicing level design.

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I can code using blueprints, I've set up and coded AI blackboards and generally handled a lot of minor systems spread across a waster concept.

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I'm currently returning to Unreal in my spare time with the intention to learn C++.

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